Abstract:
Making a decision, an agent must consider how his outcome can be
influenced by possible actions of other agents.
A 'best defense model' for games involving uncertainty
assumes usually that the opponents
know everything about the actual situation and the player's plans for certain.
In this paper it's argued that the assumption results in algorithms that are too
cautious to be good in many game settings.
Instead, a 'reasonably good defense' model is proposed:
the player should look for a best strategy against all the potential actions of
the opponents, still assuming that any opponent plays his best {\it according
to his actual knowledge}. The defense model is formalized for the case of
two-player zero-sum (adversary) games.
Also, algorithms for decision-making against 'reasonably good defense'
are proposed.
The argument and the ideas are supported by the results of experiments with random zero-sum two-player games on binary trees.
Keywords: reasoning under uncertainty, probabilistic reasoning, multiagent systems, autonomous agents, games with incomplete information, best defense model.
Computational Intelligence Group @ Technical University of Clausthal | |
Human Media Interaction Group @ University of Twente | |
Computer Science Group @ University of Gdansk | Last modified 2001-05-11 |